An overview of other healers: Druids
As with previous posts in this series, this is just an overview. And I hope for and expect several experienced druid healers to correct and expand my remarks. When you do so, however, please remember this blog is for the priests who may have no clue what thisweirdname spell might be — be gentle, please. That said, off to the humiliation. [And having received corrections, edits can be found throughout.]
The druid is a frequent substitute for the priest in the healer role. For the “big three” (HoT, quick and small, big but slow) spells we can make some generalities: The druid’s spells take a bit longer to do the same thing yours do, but they heal just a little bit better when they’re finished. Over time, then, you’ll cast more frequently but be about even for total heals — if, of course, you were just racing for delivering healpoints instead of concentrating on heals. Just like you, the healing druid can use talents to improve speed and mana efficiency. Staying strictly in the big three area, the Druid’s got one more advantage — much better damage mitigation. He can wear better armor, and if things get really bad he can shape-shift to bear form. Worth pointing out here is that while shifted he cannot heal — but then, you can’t heal well when you’re George, either. Now for a few details.
Healing Touch is the Greater Heal equivalent. It takes 3.5 seconds base (vs 3.0), uses a bit more mana, and does a bit more healing.
Regrowth is the Flash Heal equivalent, but it’s got a twist. It takes 2 seconds to cast a really dinky heal, but it immediately continues with a 21 second (7 tick) HoT. By the time it’s done it again is a bit more mana for a bit more healing.
Rejuvenation is a basic HoT. One less tick, a bit less mana, a bit less health. It’s slightly worse health per mana than ours, but each tick is a bit more than any single tick from a roughly equivalent renew.
The Druid also has three healer-related/supportive spells of which you should be aware so as to work in what you can and can’t do. First, there’s the Druid’s AoE heal — Tranquility. Nice spell in terms of actual health and mana, it’s got two real problems. First, it’s a channeling spell. Second, it’s got a ten minute cooldown. If EVERYBODY needs big heals NOW, this is great — but somebody has to keep the druid from being George.
Another spell – one that’s going to have you being old pal old buddy to your nature lover – is innervate.
For 20 seconds your mana recovery is 100% while casting, and if you’re dancing the five second waltz it’s at 400%. [In comments I'm told this is wrong, but as of now there are disagreements to small details. Basically, however, it's AT LEAST 400% during casting, maybe 500% - I'll clarify when the druids get done discussing it below.] I do not know if this stacks with meditation — allegedly they (and other mana regen tools) were made ineligible for stacking, but some testers are reporting stack-type effects for some combinations. Even if it doesn’t, however… 400% of your mana regeneration is very, very nice. The downside? Six minute cooldown. On a long bossfight you might see it twice. Or you might not – it depends on who the Druid thinks needs more mana.
The final spell I think you the priest need to know is Rebirth. Quite simply, it’s a resurrection spell. The nifty part? It can be cast during combat. (hmmmm). The downside? 30 minute cooldown.
[And I just thought it was the last spell. Two more were mentioned. Lifebloom, which is a HoT that ends with a burst, but can be stacked with each stack continuing the ticking. And then there's the talent swiftmend, which basically causes the HoTs to be used as instants. That is, Rejuv and Regrowth do all their healing RIGHT NOW. The only downside is it's a 15 second cooldown and uses a decent chunk of mana.]
That’s it in a nutshell. Generally if you’re working with druids, you’re faster, and you’ve got lots better AoE heals. Their spells are more powerful, and they have a couple of supplements that will help you out.
And with that, I’ll let the druids take it away with corrections and addendums.