Pain suppression, briefly
I’ve not been on much over the past few weeks, which is why so little writing. Still, I did a bit the other day, and thought I’d bring a few things to attention.
Everyone will tell you that the discipline priest is a PVP spec, not a PVE spec. While I think Disc is better PVP than holy, I’m less and less in agreement with the “not a PVE” spec. I have to be smarter and faster, but so far I’ve kept up in everything I’ve run since respec. That said, I’ve seen almost universal agreement that “pain suppression” has no use in PVE. In a word – bah.
OK, let’s start with why the near universal agreement. It’s the tank, stupid. That is, everyone is examining this in light of the healer concentrating on the tank. And if I stick to that focus alone, “they” have a point. I mean, if everyone is pushing their dps and other aggro to the limit, a sudden plunge of 5% in the tank’s aggro is a bad thing for everyone else. (Number two becomes George. On the other hand, if you’re looking for a payback to that hunter’s habit of feigning death at inopportune times, here’s your chance. Just watch the threat meter for the right time – say, slightly before FD has cooled down. But I digress.)
Pain Suppression does three things. 5% reduction in aggro. 40% increase in damage reduction. 65% resistance to dispel mechanics. All for eight seconds.
Everyone looks at the damage reduction. And that’s nice. But in PVE, it’s my secondary purpose. The biggest use of this?
ANTI-George. Fade for everyone else. Especially for those who don’t have a aggro shedder, or who’ve burned theirs already.
Secondarily, it’s my assist for the end-of-battle go-nuts period. The target can boost DPS by at least 5% with no repercussions – though if the boss is still up after 8 seconds we have a little problem. Still, I love slapping a warlock or mage with Power Infusion, wait about 5 seconds, then slap this — about the time the boss hits that nasty, frustrating last 5%. You all know that point. The heartbreak zone, where all of a sudden the boss seems to get that extra defense and boosted damage, and we all wipe at 1 or 2 %. Yeah. Well, meet the counter.
If I’m 100% tank healer, it’s worthless. But in a party of five, or if I’m NOT tank-heals in the raid, this is a really useful spell. As usual, it works better if you communicate – let the warlock know, for example, that you’re going to PI-PS her at 5%, so feel free to, you know, get carried away… (I’ve heard warlocks giggle over chat when this happens. If they weren’t on my side, I’d worry.)
Go have fun.