Having money

Kill things. sheesh.

If you haven’t figured it out by the title and first three words of this post, I’m about to rant.

I am tired of people whining about not having money for this piece of gear or that training or their mount (whether level 40 or level 70). The game’s built to generate an income. The reason you don’t have money is quite simple – you wasted what you earned. That said, if you’re broke you can go kill something and get some more money. It’s that simple. If all your gear is broken and you’re completely broke and such a level that nothing is gray… roll a new character and be smarter.

Every mob drops money. The average rate over time works out to MORE THAN one copper per XP, especially after you sell the goodies and trash. Kill enough mobs to get a couple of silver, and go to step two:

There are four professions that are cheap to start and which ALWAYS make money. Fishing, skinning, herbalism, and mining.

Fishing will make the least. On the other hand you can make it while sitting in complete safety – Ogrimmar and Stormwind (for example) have fishable pools with zero chance of worrying about mobs or PVPers. The nominal AH sales rate of the basic fish (raw brilliant smallfish, raw longjaw mud snappers, raw slitherskin mackerel, etc) is about 1 silver per fish, so half an hour of fishing will give you about 1 gold 50 silver. Which, if nothing is gray and everything is broken should be enough to repair it all with a little left over.

Skinning is my second recommendation. Every beast you kill can be skinned – no killing multiple mobs to get to the node, no seeing the node you’re clearing harvested while you’re still fighting the last mob to clear, and far less worry of a PVP ambush using the node as bait. And… a LOT faster to level. You need the skill, you need a skinning knife, and you’re ready. Of course, you need to have fished to have repaired and gotten ready, but this will take you on.

Herbalism needs only the training – no gear. And herbs are (for most levels) a lot easier to find than minerals. And you can harvest the whole node at once (as opposed to mining one at a time). On the other hand, herbs tend to sell for less than ores till the stuff you’ll find when you’re around level 35 or 40. Herbs are used constantly in only one crafting profession, so demand isn’t as high – though there are exceptions for those that are needed for popular potions.

Mining tends to be the big payoff per item obtained, but it’s harder to get the items. There are fewer nodes and more competitors, and there are a couple of notoriously difficult patches for advancing to the next level of skill. That said, all ores are always in demand.

So, now you know how to make money. But here’s the kicker – there are a lot of double-gatherers (two gathering professions) out there who never seem to have money for mounts or whatever. The answer — the REAL key — to having money for the good stuff is simple.

Budget. Or more bluntly: don’t buy stuff you can’t afford.

I’ve recommended – and still recommend – getting some basic enchants on your gear. But if you’re replacing gear every level, don’t do the enchants. And if you’re buying the “best” every couple of levels because you just can’t stand having the workable gear that dropped, and you’re always buying food (instead of learning cooking and fishing), and… you get the idea. If you’re level 20 and you only have 20 silver (or less) in your account, you’ve been throwing away your money. Stop – or get used to the idea that you’re going to have a hard time buying a mount at 40.

There are lots of ‘get rich quick’ deals out there – enchanting, playing the AH, special tailoring recipes, and so forth. Some folk – most folk with practice – can separate the good advice from the bad. But don’t do it when you’re desperate for cash. Just do it the slow, hard way. Plan for a splurge at a higher level – say, 40 or 50 (or 65 or 70) with the money you’ve saved at that point. Learn how to do these fun little side-trips when you can afford to throw away money — AFTER you’ve bought the have-to stuff like training and mounts.

And you, too, will get to tell the beggars who see your thousands of gold and say, “need monee, plz,” this simple piece of advice:

Go kill something.


~ by Kirk on August 8, 2007.

2 Responses to “Having money”

  1. I agree. Aside from my first toon (who was a tailor/skinner from the start), all my other toons have been dual gatherer until they had epic mounts. Normally skinning and herbs, or skinning and mining. The idea is to only have one profession that uses your minimap.

    Herbalism is the best profession for healers imho because you don’t need to respec or kill stuff to make money. Herbs sell really well on our server, it’s one of the original servers and as a result has a lot of guilds that raid and there is alot of money going around. Most Outland herbs sell for 20g a stack, with some at 35-40g a stack. My spouse farmed over 800g of herbs in one busy day before to get the last of the gold for his epic flying mount.

  2. My NElf huntress couldn’t afford a mount until L49 because of the gold I blew on leatherworking and a 50g sword I couldn’t afford. I then switched her to alchemy/herbalism and her 8 alts to skinning/herbalism. Money soon poured in and my rogue and mage alts got their mounts promptly at L40.

    My main brews up elixirs and potions for her herself and 8 alts while all surplus herbs are auctioned. This has worked quite well so far. I have thus been able to minimize the financial burden of what is already the least expensive of crafting profession.

    I am annoyed no end when I encounter advice on what crafting professions are best for what classes. The obvious answer is none. Too many producers cranking out generally mediocre items while paying for costly training insure permanently depressed markets for their wares. However, the abundance of bad advice on the Web with respect to choice of professions has led a lot of noobs astray.

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