Refreshing the whine glass.
Some comments – both direct and offlist – tell me that some people didn’t understand my dissatisfaction with spirit and its effect. Let’s run some numbers and then do a bit of what-if.
My main – currently a 70 shadow-priest with pre-Kara gear – has 199 spirit. For math simplification, allow me to round it to 200 and present it as an example of ‘what the lower levels can set as goal.’
200 spirit means that I get approximately 25 health every 2 seconds. Food usually heals “over 24 seconds”. Over that time my spirit returns 300 health. The cooked Longjaw Mud Snapper – a level 50 cooking recipe – will return 243 health in 21 seconds. My LEVEL 70 +Geared spirit will return 250 in that same time.
Let’s do a wild but similar comparison. Without equipment a warrior gets around 322 strength at level 70. How hard would warriors — or ANYONE for that matter — look for additional strength if a level 50 craftable (but expendable) good, say a potion, gave +46 dps? (322 str for a warrior is 644 AP, divided by 14 is 46 dps.) But that’s not fair – after all, strength only applies to warriors. OK, let’s pick on a common aspect of agility.
Pre-gear, a level 70 rogue can have an AGI of 175. At 2 points of armor per AGI that’s +350 armor — for a nominal level 50 equivalent. (Elixir of Greater Defense, +250, requires level 29. Just for another point of comparison.)
Again, the basic issue is that the stat is completely immaterial to other classes – and the only reason it’s material AT ALL to the priest is because sometimes we can get a bit of one of the two pools recovered in mid-fight. And the single largest reason it’s immaterial is that there are multiple resources that, at extremely low levels, overwhelm what the stat does.
Let me close, again, by pointing out this is a whine. The game is reasonably balanced. “Fixing” spirit would of necessity introduce imbalances – possibly game-breaking imbalances, certainly radical modifications in game-play.
But I can dream…