IMP Fort vs Silent Resolve
In the Big Ugly Posts, one of the most frequent disagreements with my selections was in regard to a single point in Discipline’s tier two. Basically the choice was between maxing Improved Power Word: Fortitude or maxing Silent Resolve. Herewith, a discussion and comparison.
The point in IPW:F adds 15% (from 15 to 30) to the stamina given by Power Word: Fortitude. The max rank of both PW:F and it’s equivalent prayer gives a base of 79 stamina. The point is therefore worth (rounding) 12 Stamina, or 120 health, to every player (and their pets) in the party. For context, at pre-heroic 70 your fellow player’s pre-buff health tends to range from 6000 to 9000 – with exceptions each way.
The point in SR gives a threat reduction of 4% (from 16 to 20). It also gives a +4% (again, from 16 to 20) chance of your spells resisting being dispelled. This latter point tends to be forgotten, but is of definite weight in some circumstances — such as when facing a debuffing foe. (Or, though not applicable in my healer spec discussion, when you’re shadow and you want your SW:P to stick.)
Pre-heroic/Kara level 70s tend to have health ranging from 6000 to 10,000 points. 120 points is, at best, 2% of the base. Every single mob hits for significantly more – enough that if 120 points is making the difference between life and death you have LOT of problems.
On the other hand… if 4% aggro reduction makes the difference between more healing and being George, you’re in one of two situations. Either you’ve got a terrible tank, or you’re doing WAAAY more than 120 points of healing.
If things are going well, neither of these talents matters at all. If things are not going well, the question boils down to which is more likely to matter. And the ‘point of commonality’ is – at what point does this difference cause the healer to become george (either because they have to heal the difference or because the player dies, doesn’t really matter.) Given that if the 120 points is making the difference between living or dying the player’s WAY down, the healer is going to shovel a lot of health.
And healing the little guy – the 6000 pointer – of almost all his health is about 6000 healing, which is about 3000 threat, of which 4% is 120 threat. Add in spreading across multiple mobs and range mitigation and…
4% is about as insignificant in the grand scheme of things for a level 70 as 120 health.
In the end, it’s a matter of comfort. Which gives you that little bit of blankie — a smidge more health, or a bit less chance of becoming George?
Think about it, choose your preference, and have fun.