A bit of survival
OK, I’ve tried to stay away from racials, but this is one of the reasons I expect to see Night Elf Priests nerfed sometime not so far in the future. Oh, the big thing is starshards – I do almost as much with it as I do with SW:P, only using no mana. Heh – I’ve taken to using it during raids if I have a second free from healing.
But I’m referring to the other spell. Elune’s grace. With a 3 minute cooldown it’s not overpowered – in fact, isn’t something you have on any regular basis. Except, well, I’ve set up a macro.
/castsequence reset=30 fade, Elune’s Grace
One of the Big Nightmares of fade is when you just didn’t do enough – when even with fade the mob is determined to make you George. Sure, you run to the tank or your rescue party, and they’re going to take the mob off you. But for a couple of eternities – I mean seconds – you’re getting bruises on your delicate complexion. Fade, wait the global cooldown, and then (for top rank) you get 15 seconds of reducing the HIT PROBABILITY of the mob’s embrace by 20%. If you’ve read the bits about adding +hit for the shadowpriest you begin to realize how large this is. Twenty Percent. One out of five hits no longer hit you. Add a Shield to the sequence (before or after) and your chance of surviving till SOMETHING can pull it off you becomes outstanding.
Oh, let me add a related note. There’s a habit of many heal priests – especially those on PVE servers – of not keeping Inner Fire up. Folks, if you do not have that up anytime combat is happening, you are giving your opponents 10% more damage. A tiny bit of mana once every three minutes – just after each battle, for good practice – gives you a definite increase in chance of surving your turn as George. Use it. (Our brothers and sisters on the shadow side already have armor up with the shadowform, but I’ll suggest anytime they’ve got a wild and wooly mob – one that likes to random charge – that they might be equally aided in adding this to their habit as well.)