Pondering that spell haste
There is one bit in that leak of 2.4, the one about the spell haste, that’s been gnawing at me for quite some time. Just so we’re all on the same sheet of music, let me quote the line:
Spell Haste will reduce the global cool down on spells, down to a minimum of 1 second (doesn’t apply to melee and ranged abilities).
I talked about it way back when, but let’s re-examine something. Haste is a percentage adjustment. With that in mind, what this little line tells us is that it is POSSIBLE to have AT LEAST a 33% haste effect.
Why 33%? GCD is 1.5 seconds, and the line says 1 second is possible.
Why “at least”? The line puts a cap at 1 second, implying faster would be possible under certain circumstances (probably using a bit of racial assistance, and yes I’m looking at trolls here.)
Note another thing – this does NOT appear to apply to ALL cooldowns, just the GCD.
What does this mean? Much for most caster-DPS, most healers – and sucks for those who rely upon DOTs (I’m looking at you, warlocks) — EXCEPT when they’re trying to DOT multiple opponents. Let’s take some superficial effects.
All instants can potentially be cast once per second. Yes, my 3-second casts (Greater Heal for example) could always (notionally) be reduced to 2 seconds, but that’s no longer an automatic decision. Instead we’re back to the planning and nudging — 2 second GH, or two Instants? Or one instant, off to GH.
Note an annoyance issue here. 2 second GH SUCKS for interrupt casting. A bit of lag and any interruption in your attention and off goes the spell, needed or not.
PVP with haste… this is going to suck for the warlocks at the top end. Everyone else will be pushing a potential 33% increase in damage, and all you can do is stack your DOTs faster. This is also going to suck for the interrupters, both caster and melee. 33% faster is 33% less time to recognize, retarget, slap your interrupt, and work around lag.
The good news? Only the topmost levels will probably see this amount. The bad news? The topmost levels will have an even LARGER margin of benefit.
I CAN REDUCE MY CASTING SPEED BY 1/3. Dear. Goo.
If I can get a 1/3 decrease in casting time, then the DISC priest in PVP is a hands-down winner. 1.5s for mass dispel, focused power 2/2 reduces that to 0.5 seconds, and 1/3 haste makes it, for all intents and purposes, an instant (0.33 seconds to cast). 3 seconds for Mana Burn, same focused power takes it to 2 seconds, 1/3 haste… 1.33 seconds. Not uninterruptable, but a lot harder.
At least it doesn’t speed up the tick of dots, nor regular cooldown. At least, I hope not.