Shadow Priest max dps, again
I’m still seeing a problem in many, many blogs and reports. I’m going to repeat, reworded, a previous message. Actually, I’m going to repeat only a small portion of the earlier post.
How to select your rotation for maximum DPS. In a word, don’t.
We shadowpriests have four basic damage spells, plus two “always useful” spells. Our rotations are basically made up of SW:P, SW:D, MB, and MF, and we always seem to have to add VE and VT. (If you’re a NElf, you had better also be including starshards as a fifth, but I digress.) Here is how to build for absolute, maximum dps from these spells.
Select six buttons on your bar, all in a row. (Seven for the Nelf).
Determine which of SW:D and MB have the highest DPS.
Put VE on button 1. VT on button 2. SW:P on button 3. If you’ve got SS, put it on button 4, otherwise put your higher of SW:D and MB there. Put the other next to it, and finish with MF.
IF you are purely burning, press button 3, then 4, 5, 6 (and 7 if applicable). Now every time your cast stops, press the leftmost button that’s ready.
If you’re providing sustenance – VE or VT – start with them. Same rule then applies – press the left-most button that’s ready, regardless of what it may be.
Oh, if you’re REALLY wanting to crank, you can probably get a bit more dps (at horrible dpm) by ignoring VE/VT, and clicking the leftmost button that is lit REGARDLESS of your casting state. Yes, you’ll clip MF pretty much all the time. A surprisingly high proportion of time, you’ll actually do more dps – more damage from the ‘blast’ than you got from the ‘tick’. Rarely, you’re sacrificing two ticks — and you’ll be back there soon enough. You will run out of mana.
Are there variations and caveats? Sure. But… This beats a rigid spellsequence as it optimizes your spell order based on damage and cooldown opportunity. Slipping in a manaburn or a shackle or… that’s advanced. This is the basics. Master it first. THEN add the extras. You’ll be pleased at the result, I think.